Be sure to check the rules at the casino when you are playing at the casino for any rule changes that may have taken effect that are different than the rules presented here because the rules at the casino at the time you are playing over-ride any changes or differences in the rules presented here.


1. Players must protect their own hands at all times.

2. One player to a hand.

3. When a hand is in play, only English may be spoken.

4. Cards must remain in sight.

5. All cards must be kept above the table.

6. Cards released down in a forward motion will be mucked.

7. Cash or racks are not permitted on the table. Cash does not play.

8. A player is responsible to turn up his/her cards.

9. The cards themselves determine the value of the hand.

10. The final decision of the winning hand is always based on exactly five cards.

11. Suit has no significance. (Exception: bringing in hand in Stud where the lowest card by suit - clubs, diamonds, hearts, spades - is required to initiate the action.)

12. If two or more hands tie, an odd chip goes to the first player to the left of the button.

13. Minimum buy-in is five times the maximum bet. No short Buy-ins allowed.

14. In order to participate in a round of play, a player shall be required to have an amount of gaming chips sufficient to post a blind, place an ante, and at least one bet at the table minimum.

15. A player may declare himself all-in when he does not have enough money on the table to cover a bet.

16. Check and raise is permitted.

17. A bet and four (4) raises are allowed.

18. In heads-up play, there is no maximum number of raises. This applies any time the action becomes heads-up before the raises have been capped.

19. Any wager must be at least the size of the previous bet or raise in that round, unless a player is going all-in.

20. Only a full bet or raise, or half or more of a full bet if going all-in, constitutes a bet or raise.

21. A new deck must be used for at least a full round (once around the table) before it may be changed.

22. String bets are not allowed. A player must either put the full amount of money out at one time or announce the intended action before releasing any money.

23. A player must not put chips directly into the pot.

24. Any player, dealer, or floorperson who sees an incorrect amount of chips put into the pot, or an error about to be made in awarding a pot, has an ethical obligation to point out the error.

25. The proper time to draw attention to an irregularity in player's cards or an error is when it occurs. A floorperson can make no decision once a new hand has begun. Any objection must be made before the first riffle of the shuffle for the next hand.

26. A single chip that is larger than the bet, is just a call unless announced raise before it hits the table - a tie is call.

27. A card found face up in the deck (boxed) is shown to all players and mucked, and the next card immediately replaces it.

28. Any card that is foreign to the deck, such as a card with a different color back, immediately fouls the deck, and all monies are returned to all players who received cards at the beginning of that hand. A joker dealt face up in a game is treated like a boxed card and the next card immediately replaces it. A joker dealt face down is replaced by the top card of the deck after everyone has received their down cards.

29. If a player posts a blind, antes, and/or asks to be dealt in, but is not at the table when it is time to act on his hand, forfeits any such money including any forced entry bet. However, the hand remains live until such time as there is a need to call or fold, whereupon the hand will be mucked. If the player returns before the hand is mucked, he may play it.

30. Significant action is defined as two or more players acting on their hands in turn. (Note: Action includes checking, folding and betting).

31. If a player does not have the correct number of cards on the deal, and there has been no action, it is a misdeal. If there has been significant action then that player's hand is declared dead and he loses any ante or blinds he may have posted.

32. A card accidentally dealt off the table is treated as an exposed card.

33. All hands must be played to completion. An exception may be if no one calls the blinds, the blinds may agree to just take them back.

34. The first player after the Big Blind may post a "straddle" bet twice the amount of the big blind before any cards have been dealt. The straddle is live, giving that player the last option to check or raise.

35. If a player shows his hands to another player then, upon request by any other player, he must show it to all players. If the betting action is not finished, and a hand is shown to a player who still has a live hand, then the shown hand must be shown to the entire table immediately. If it is shown to a player who has already folded, then it is not shown to the rest of the table until after the action is finished. If a player bets, and all others fold, and he shows his hand to any other player, then the hand must be shown to the entire table.

36. In all games that utilize multiple blinds, all players must meet the total amount of their blind obligation every round they play. The button always moves forward and the blinds adjust accordingly. No player may be dealt the privilege of last action on two consecutive hands, so the button must always move forward to a position in front of an active player. All the blinds for that structure must be posted each deal. However, any player away from his seat who has taken all the blinds and is due for the button shall have a hand dealt to his seat if he is in the room unless he has specifically requested to be dealt out. If he does not return in time, the hand is killed and the deal is played. This method is used even though a player may unintentionally obtain the privilege of last action twice (if the player on the button fails to return to play the hand).

37. Players must act on their hands in turn. Rapping the table in turn constitutes a pass. Acting on a hand out of turn is not binding, but deliberately acting out of turn will not be tolerated. To avoid forfeiting the right to act, a player must stop the action by calling "time." Failure to stop the action before two or more players have acted behind may cause a player to lose the right to act. A player cannot forfeit the right to act if any player in front has not acted.

38. Verbal declarations are binding.

39. A player who bets or calls by releasing chips into the pot is bound by that action. However, if a player is unaware that the pot has been raised, that player may withdraw that money and reconsider the action, provided that no one else has acted after the player.

40. If a player makes a forward motion with chips towards the pot and, by doing so, causes another to act, the player is forced to complete the action.

41. The house has the right to prohibit any two players from playing in the same game.

42. All decisions by the floorperson are final.


1. The first player to the table for a new game will have the first choice for seating.

2. A player who is already in the game has first option on any seat when it becomes available.

3. In all button games, a player voluntarily locking up a seat in another game must move immediately if there is a waiting list. Otherwise, a player may play up to the blind before moving.

4. When starting a new game which uses a button, the button will be placed on the first spot to the right of the dealer. (Spot 10).

5. In all multiple blind games, if a player changes seats, moving away from the button, he must post a big blind or wait as many hands as active positions he moved. If a player moves closer to the big blind, the player can be dealt in without penalty.

6. If a player leaves the table and returns within 2 hours he/she must return with the same amount that was removed from the table.


The cards at high poker are ranked ace, king, queen, jack, ten, nine, eight, seven, six, five, four, trey, and deuce. An ace may also be used as a card lower ranking than a deuce in sequence. A poker hand at the showdown consists of precisely five cards (possibly the best five selected from a greater number by some predetermined rule) ranked according to the following list, from highest to lowest.

1. Straight flush - Five cards of the same suit in sequence. An ace-high straight flush is called a "Royal Flush.

2. Four of a kind - Four cards of the same rank.

3. Full House - Three cards of the same rank and two cards of the same rank.

4. Flush - Five cards of the same suit.

5. Straight - Five cards in sequence.

6. Three of a kind - Three cards of the same rank.

7. Two pair - Two cards of the same rank and two cards of the same rank.

8. One pair - Two cards of the same rank.

9. High card - The highest ranking card in one hand.